The Irish End Games
When the first three books of The Irish End Games by Susan Kiernan-Lewis were offered as single unit in a free trial, I downloaded them onto my Kindle. The premise looked promising: an American family is traveling in a remote part of Ireland when something (nuclear bomb? EMP?) takes out all the power and communication lines. They learn to fight together to survive the aftermath. Free Falling, the first book in the series, shows the American family (Sarah, her husband David, and their son John) learning many new things together; including baking bread, milking a goat, shooting a gun, butchering small animals, and defending their new home against raiding gypsies. It could have been an entertaining story. Unfortunately the dialogue was clunky, the new skills learning curve didn't ring true, and there was a high body count. I powered through that book because I thought things might get better, and that I might start to like the characters.
I was wrong.
The second book Going Gone centers on a slave trade operation which sprang from the lawlessness the power outages created. At least, that is what the book blurb tells me. I didn’t make it far enough to find out the full storyline. The first four chapters of Going Gone are filled with foul language and graphic scenes - not to mention the terrible writing. I needed to do something I very rarely do - I quit reading the book.
I don’t recommend this series to anyone. The first book is okay, but not very well written. I found nothing redemptive about the second book, and I won’t even be giving the rest of the series a chance.